Akito Nakatsuka
中塚 章人
BornJapan
Occupation(s)
  • Composer
  • sound designer
Years active1984–present

Akito Nakatsuka (中塚 章人, Nakatsuka Akito) is a Japanese video game composer and sound director employed by Nintendo.

Works

YearTitleRoleCo-worker(s)
1984Devil World[1]CompositionKoji Kondo[2]
Clu Clu Land[3]Composition
ExcitebikeComposition
1985Ice ClimberComposition
1987Zelda II: The Adventure of LinkComposition
Family Computer Golf: Japan CourseCompositionYumiko Kanki
Family Computer Golf: U.S CourseCompositionYumiko Kanki
Punch Out!!CompositionKenji Yamamoto and Yukio Kaneoka
Famicom Disk WriterComposition
1988Kaette Kita Mario Bros.Composition
1991NES Open Tournament GolfCompositionShinobu Amayake
1996Pilotwings 64Sound arrangementDan Hess[lower-alpha 1]
Heisei Shin OnigashimaCompositionYuichi Ozaki
1998Sutte HakkunSound programming
1999Super Mario Bros. DeluxeCoordinator
2004Daigasso! Band BrothersComposition[5]Minako Hamano and Masaru Tajima
2005Brain Age: Train Your Brain in Minutes a Day!CompositionMinako Hamano
2008Mario Super SluggersSound support
Jam With the BandSound advisorKenji Yamamoto and Masami Yone
Wario Land: Shake It!Sound supervisor
Style SavvySound supervisor
2012Kiki TrickSound support
2014Super Smash Bros. for Nintendo 3DS and Wii USupervisorVarious others

Notes

  1. ↑ According to Dan Hess, Nakatsuka had no involvement with the game, despite being credited.[4]

References

  1. ↑ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  2. ↑ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  3. ↑ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  4. ↑ Watts, Martin (August 25, 2013). "Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack". NintendoLife. Archived from the original on April 21, 2022. Retrieved April 21, 2022. I never met Akito Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game myself.
  5. ↑ "『ゲームボーイミュージック』開発スタッフインタビュー".


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.