Guildlings
Developer(s)Sirvo Studios
Publisher(s)Sirvo Studios
Director(s)Jamie Antonisse
Producer(s)Ryan Sullivan
Designer(s)Danyel Copeland, Adam Hann-Byrd
Programmer(s)Jon Culp, Ryan Sullivan, Asher Vollmer
Artist(s)Ellen Alsop, Suzanne Geary, Mackenzie Schubert, Kyle Youngblom
Writer(s)Danyel Copeland, Adam Hann-Byrd
Composer(s)Pedro Silva
Platform(s)iOS, macOS, tvOS
ReleaseNovember 8, 2019 (2019-11-08)
Genre(s)Adventure, role-playing
Mode(s)Single-player

Guildlings is a 2019 role-playing adventure game developed and published by Sirvo Studios. It was released for Apple Arcade on November 8, 2019.

Development

Guildlings was developed by indie studio Sirvo Studios, a team of eleven people. Asher Vollmer, who had previously developed Puzzlejuice and Threes, co-founded Sirvo with Jamie Antonisse and Ryan Sullivan[1] Development began after the studio was financed by the Indie Fund.[2] Vollmer said in 2022 that he felt the game was "misaligned from his personal design sensibilities", though he praised the development team.[3]

The game's story, according to Sirvo, was inspired by EarthBound, Inkle's 80 Days, and fictional works incorporating themes of wonder.[4]

The game was intended to be released in an episodic format, with the currently released content intended to be Chapter 1, but Antonisse clarified on X in 2023 that future content had been cancelled due to the game being a financial disappointment to Sirvo. Despite the fact that the developers attempted to continue the story in related concepts between 2021 and 2022, the original development team had disbanded.[5]

Reception

Guildlings has a "generally favorable" Metacritic rating.[6]

References

  1. ↑ Brightman, James (February 17, 2016). "FunPlus announces $50m fund to "invest in the future of indie gaming"". Gamesindustry.biz. Retrieved December 31, 2023.
  2. ↑ Nutt, Christian (February 16, 2016). "FunPlus launches $50 million fund for indie, mobile games". Game Developer. Retrieved December 31, 2023.
  3. ↑ "Beast Breaker is just the beginning for Asher Vollmer's new studio". www.gamedeveloper.com. Retrieved January 6, 2024.
  4. ↑ "Guildlings: FAQ". Guildlings. Retrieved December 31, 2023.
  5. ↑ Antonisse, Jamie [@jamieantonisse] (November 24, 2023). "Unfortunately, in its current form Guildlings hasn't generated enough revenue to continue development on new chapters with a full team. We spent 2021 and 2022 working behind the scenes on other ways to push the story forward" (Tweet). Retrieved January 6, 2024 – via Twitter.
  6. 1 2 "Guildlings Critic Reviews". Metacritic. Retrieved December 31, 2023.


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