| Jeff Lander | |
|---|---|
| Occupation | Video game developer | 
| Years active | 1996–present | 
| Employers | 
 | 
| Awards | IGDA Award for Community Contribution (2002) | 
Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]
Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3]
In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, Sonic Boom: Rise of Lyric.
Games
| Year of release | Game | Role | Developer | Publisher | 
|---|---|---|---|---|
| 1997 | Dark Reign: The Future of War | Additional programming | Auran Development | Activision | 
| 2001 | Supercar Street Challenge | Lead Programmer | Exakt Entertainment | Activision | 
| Anachronox | Programmer | Ion Storm | Eidos Interactive | |
| 2003 | True Crime: Streets of LA | Programming/Technology | Luxoflux | Activision | 
| 2004 | Shrek 2 | Engine/Technology | Luxoflux | Activision | 
| 2005 | True Crime: New York City | Player Programming Lead | Luxoflux | Activision | 
| 2014 | Sonic Boom: Rise of Lyric | Programmer | Big Red Button Entertainment | Sega | 
References
- ↑ "Author Bio: Jeff Lander". Gamasutra. Retrieved 17 March 2016.
- ↑ "Community Contribution Archive". Game Developers Choice Online Awards. Retrieved 17 March 2016.
- ↑ "Game Tech Summit and Seminars". Retrieved 17 March 2016.
External links
    This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.