PlayerScale
TypeSubsidiary
Industrye-commerce, internet advertising, social gaming
Founded2009[1][2]
Headquarters,
Key people
Jesper Jensen (CEO)[1]
John Vifian (COO)[2]
Chris Benjaminsen (CPO)[2]
Oliver Pedersen (CTO)[2]
ProductsPlayer.IO
Number of employees
14 (January 2013)[3]
ParentYahoo!
Websitegamesnet.yahoo.com

PlayerScale, Inc. is a Belmont-based[3][4] gaming infrastructure provider.[4][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[2][4] but it is still functioning as a stand-alone business unit.[6]

Player.IO

PlayerScale's Player.IO is a platform for online games.[4] It works across consoles, the web, PCs, Macs, and on mobile phones.[3] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[1][4] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[3] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[7]

Everybody Edits

One of the Player.IO showcase projects is the maze-based platform game Everybody Edits.[8] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[9] In March 2019, the game suffered a data breach, exposing 871 thousand unique email addresses, alongside usernames and IP addresses.[10][11] In July 2019, another data breach occurred, leaking 882 unique email addresses, usernames and passwords in plaintext, along with in-game report files.[12]

See also

References

  1. 1 2 3 Taylor, Colleen (23 May 2013). "Yahoo Acquires Gaming Infrastructure Startup PlayerScale". TechCrunch. Retrieved 20 July 2014.
  2. 1 2 3 4 5 "PlayerScale, Inc.: Private Company Information - Businessweek". Bloomberg Businessweek. Archived from the original on September 12, 2014. Retrieved 20 July 2014.
  3. 1 2 3 4 5 Takahashi, Dean (28 January 2013). "PlayerScale handles behind-the-scenes infrastructure for games — and 100 million players". VentureBeat. Retrieved 20 July 2014.
  4. 1 2 3 4 5 6 Preimesberger, Chris (23 May 2013). "Yahoo Buys Another Startup in Online Gamer PlayerScale". eWeek. Retrieved 20 July 2014.
  5. ↑ "How Yahoo's acquisitions fit into Mayer's master plan". CNN. Retrieved 20 July 2014.
  6. ↑ Williams, Steven; Perez, Madeline (6 July 2014). "Yahoo's acquisition strategy is actually a talent strategy". The Washington Post. Retrieved 20 July 2014.
  7. ↑ Koetsier, John (23 May 2013). "Marissa Mayer and Yahoo are on fire, acquiring gaming company PlayerScale". VentureBeat. Retrieved 20 July 2014.
  8. ↑ "Player.IO Showcase: Games, Projects and more built with Player.IO - Player.IO". PlayerScale. Archived from the original on 20 May 2013. Retrieved 20 July 2014.
  9. ↑ Crossley, Rob (28 February 2011). "How I made a $10k-per-month Flash game in my spare time". MCV. Develop. Retrieved 20 July 2014.
  10. ↑ "Have I Been Pwned: Pwned websites". Have I Been Pwned?. 3 April 2019. Retrieved 7 April 2019.
  11. ↑ "Everybody Edits lekt gegevens 871.000 spelers" [Everybody Edits leaks data 871,000 players]. Security.nl (in Dutch). 3 April 2019. Retrieved 7 April 2019.
  12. ↑ "Data Security Breach 2 - Please Update Your Passwords". 22 July 2019.
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